SiNi Software is a developer of Autodesk® 3ds Max® plugins that minimise your time doing the tedious and boring stuff allowing you to focus on the creative work you enjoy.
Our plugin products can be divided into two groups, Utility plugins and Object plugins.
The utility plugins are grouped into our IgNite toolset and includes more than 200 tools and features with an expanding collection of bespoke plugins.
These plugins allow you to optimise and repair 3D models, automate the setup HDRI lighting, relink projects, asset management library, MAXScript loader, SiNiScript, spline tools and much more. The latest tools to be released soon is Preflight, a 3D model checklist to run through before exporting to Unreal Studio, and, AMI, our asset management interface which will file and load assets from a managed database.
The IgNite toolset includes;
Springboard – daily workflow tools located in one UI, including camera and display settings, MAXScript loader, SiNi configuration settings and much more…
Forensic – inspects your scene for issues and fix them before working on a scene. 5* rated by 3DWorld Magazine. Forensic is also available as a FREE version.
Scribe – spline tools, repair, cleanup, optimise any CAD imported drawing.
Sculpt – mesh tools, repair, cleanup, optimise any 3D, BIM model (Revit, Rhino, Sketchup etc).
Unite – relink and archive projects, including over 45 3rd party file types you may use in your work.
Jumble – random object transforms.
Illumi – HDRI setup wizard.
AMI – Asset management interface that is being developed to future proof your library, including versioning, LOD, multi-formats and more.
SiNiScript – Build your own MAXScripts adding SiNi tools and functions.
PREFLIGHT – Utility checklist tool to run-through and check-off before exporting to Unreal Studio.
The object plugins include;
SiClone – Parametric modeller that allows you to build simple repetitive assets or complex models, with an easy to use UI.
Disperse – 3D paint and object replace tool.
ProxSi – Universal proxy with round-trip editing and asset lock.
Scatter – Random scattering of objects. (Beta).
Featured Product What’s new with SiNi?
Why use Disperse?
The native 3ds Max painting tool has limitations. Our scene optimised freehand paint brush disperses 3d geometry anywhere in your scene and on any surface with efficient scene management and object orientation control.
Think of this as a simple painting tool where you select the objects you wish to paint, set their combined percentage ratio, and paint. You can transform, add and erase objects by type as well as exporting to edit mesh. If you wish to reuse a 3D brush for future use, you can save/load from the Disperse Library Presets. This saves all associated objects, textures etc to the library so you can reuse anytime.
- Paint any 3d geometry, proxy, point cache.
- Add as many objects to a brush as you like.
- Objects can be edited, erased individually or as selections.
- Optimises scene by converting to single mesh as you paint.
- Colour and texture variation.
- Spline and Camera clipping.
- Export back to edit mesh.
- Save brush presets to the Disperse Library.
- No licence needed for render farms.
- 3ds Max 2014 - 2018
Supported Plugins 3rd Party support
3ds Max’s power is its extendability through scripts and plugins. Most 3d artists use both for bespoke workflows. Our tools support many 3rd party plugins and file formats in 3ds Max, simplifying time consuming tasks to a few clicks.
Development Partners Our friends in the industry
We have partnered with many leading rendering engines and most 3rd party plugin developers to support and embrace every 3D artist's workflow, from Archviz, Animation, VFX and AAA games.