IgNite Jumble Random Select and Transform Tool

SiNi SiClone Image

Why use Jumble?

Random transforms 3d objects with ease. Working in partnership with other IgNite tools you can layout complex scenes adding random transforms to any object or proxy, quickly and intuitively.

 

Overview

Jumble comprises two tools in one user interface. First is a percentage % selection tool that filters by random, small or large selections. Second is a complete live random transformation tool, allowing you to adjust all objects with live feedback.

 

Features

  • Random object and proxy selection.
  • Works with ProxSi and all 3rd party proxies.
  • Filter selection by size.
  • Random transform.
  • Saves transform selection.
  • Writes transform information to scene file to allow for origin reset at any time.

 

Requirements & Supported Software

  • Static MacID
  • Autodesk 3ds Max 2015 - 2019

 

Try / Buy

Available for 30-day free trial. See price page for subscriptions.
 
 

Supports the following 3rd Party Renderers

 

 

Intro to Jumble
Intro to Jumble
 

 

Random Select
Definition:
SiNi_Jumble.RandSelect NodeArray:<Array=Objects> Amount:<int=num>
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Example:
SiNi_Jumble.RandSelect Objects 50
Small Select
Definition:
SiNi_Jumble.SmallSelect NodeArray:<Array=Objects> Size:<int=num>
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Example:
SiNi_Jumble.SmallSelect Objects 50
Large Select
Definition:
SiNi_Jumble.LargeSelect NodeArray:<Array=Objects> Size:<int=num>
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Example:
SiNi_Jumble.LargeSelect Objects 50
Random_Move
Definition:
SiNi_Jumble.RandMove NodeArray:<Array=Objects> MinX:<float=num> MaxX:<float=num> MinY:<float=num> MaxY:<float=num> MinZ:<float=num> MaxZ:<float=num>
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Example:
SiNi_Jumble.RandMove Objects 0.0 100.0 0.0 100.0 0.0 100.0
Random_Rotate
Definition:
SiNi_Jumble.RandRotate NodeArray:<Array=Objects> MinX:<int=num> MaxX:<int=num> MinY:<int=num> MaxY:<int=num> MinZ:<int=num> MaxZ:<int=num>
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Example:
SiNi_Jumble.RandRotate Objects 0 100 0 100 0 100
Random_Scale
Definition:
SiNi_Jumble.RandScale NodeArray:<Array=Objects> MinX:<int=num> MaxX:<int=num> MinY:<int=num> MaxY:<int=num> MinZ:<int=num> MaxZ:<int=num>
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Example:
SiNi_Jumble.RandScale Objects 0 100 0 100 0 100
Select Transform
Definition:
SiNi_Jumble.SelectTrans none
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Example:
SiNi_Jumble.SelectTrans()
Reset Transform
Definition:
SiNi_Jumble.ResetTrans NodeArray:<Array=Objects>
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Example:
SiNi_Jumble.ResetTrans Objects
Initial_State
Definition:
SiNi_Jumble.InitialState NodeArray:<Array=Objects>
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Example:
SiNi_Jumble.InitialState Objects