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Using proxSi as distrubted objects

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1 month 3 days ago - 1 month 3 days ago #249 by wayne
wayne created the topic: Using proxSi as distrubted objects
Would be handy to use proxSi - I just went use it on some bushes and discovered it does not work.

Auto update would also be very handy, you can then see when altering an object the result in realtime.

I also had a hard time with SiClone not respecting the layer ON/OFF when rendering. I was trying to render a pass without the Siclone object and it would not turn off. I had to add an edit modifier over the top of the SiClone object.

Have you had any issues with the SiniCline object loosing the objects materials? It seems to just remove them and create a blank standard material?
Last Edit: 1 month 3 days ago by wayne.

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